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Erronwolf

7
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3
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A member registered Oct 01, 2021

Recent community posts

Hello, one of the judges here.
In terms of putting up here, it should be fine as long as it doesn't violate Itch's policies and you label it accordingly. In terms of judging, it should be pretty self-explanatory that the score will kinda depends on the ratio of sex to preg. Also, no like, animal members, but that should be pretty clear.

I hope that that answers your question - feel free to respond if you need further clarification.

Hello, writer of the game here.

The new content (the Dragon Isles) is currently being worked on. The dev had to contend with a few irl issues and changes, but he is working away once again. I cannot quite say when the next update will be ready however, as we are once again adding an entirely new area. I do however know that the first (and longest) part of the Isles is already largely done. The rest will be comparably simple to make.

A very neat proof-of-concept for sure! I'm very impressed with the art and some of the programming here, that one ghost that comes out of a room you can't look into in time got me pretty good. 
If I had to suggest some details before the deadline: Maybe adding a very brief blurb of why the main character works the way she does would be interesting, and perhaps some quiet sound effects for the gun itself. As is, it is only a purple line and looks a tad comical compared to the rest of the game that is very stylized.

A classic game of "Number go up", though that is by no means meant as an insult. I was almost reminded of Warioware and Rhythm Heaven of all things. I don't really have any suggestions on how to change this game up at all, if I had to suggest anything it would be that in the filling portion it's not really clear when the girl is getting too full? Having a separate face or audio/visual cue would be good, but it's not that big of a deal.

First thoughts:

Rather impressive, actually! I didn't expect it to be quite as complex as it was in the end, I don't have much else to say in terms of possible adjustments.
One thing though (and I will try to avoid spoilers): Using a certain item from the kitchen in the dining room on day 1 will teleport you into a room that doesn't exist on day 1, allowing you to get the keys early. I wasn't able to find any other bugs other than that though!

Not a bad base at all, though I'd suggest going over the text again. I noticed a number of typos and incorrect/missing punctuation.

This is by no means a final judgement - you can still update and change things around before the deadline, I'm just giving feedback to possible inprovements.

Hello, writer of the game here.

For anyone who is wondering when the update will come out, allow me to give you a little update. We already have a pre-release version up on the discord, however there were many bugs to iron out before we will feel comfortable putting the new content up for people to download here.

There have been many changes in both the story flow as well as gameplay - largely combat, which is also the biggest source of complaints at the moment. I can say that the new story content includes a new, more story-heavy dungeon as well as the city of Brasswall located in the frigid north of the game's map. Some of you may remember that you could find Brasswall in previous releases as well but the city is on lockdown. 

I don't want to say much beyond that except that many of the plot threads and lore that has been set up in the previous chapters will be resolved during chapter 4, some of the more frequent lore questions are already answered in this update as a matter of fact.